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Radio silence film
Radio silence film













radio silence film

Henry Townshend can't take it with him, and as a result has no warning system against monsters. In Silent Hill 4: The Room, the radio is not portable, but rather a permanent fixture in Room 302. It is not explained how or why this happens, but it could be theorized that Valtiel is the one that gives it to her since he is encountered immediately after. In Silent Hill 3, Heather Mason finds her radio dropped through the roof of an elevator at Central Square Shopping Center after a shift to the Otherworld occurs. It plays static when monsters get close." The game show's questions are clues used to unlock a locked chest containing ammunition and healing items. In the Brookhaven Hospital elevator, the radio picks up a transmission of a fictional game show in which James is called as a contestant. James Sunderland picks up the already-active static spewing radio, which is detecting the presence of a nearby Lying Figure, down at Vachss Road. The radio in Silent Hill 2 is found immediately before the first enemy battle. The player cannot leave the cafe without picking the radio up Harry will comment that it may be useful. Following this, the player can attain the radio if attempted to retrieve prior to the Air Screamer attack, Harry will make nothing of it sitting on the table. When Harry investigates the sound coming from the radio, an Air Screamer crashes into the diner and attacks him. However, as he is leaving the diner, the radio begins picking up static. Upon close inspection, it appears to be broken and Harry doesn't take it.

radio silence film

Harry Mason acquires a radio at the Cafe 5to2 diner on a table at the far right of the cafe.

radio silence film

"Portable radio that emits static when monsters are near."















Radio silence film